

Whichever team holds the control point long enough wins the match, then experience and coins are divvied out before the process begins anew. In addition, many of these soldier’s stats can be enhanced using special skill cards to boost their health, damage, and so on.Įach of the four available mission types is essentially a “go here and hold this position” style scenario with two teams competing for control. Soldiers themselves are represented as cards and each has their own class (Commander, Radioman, Medic, Breacher, Saw Gunner, and Sniper) and stats to consider when putting a team together.

Cash earned from each mission can be used to buy more card packs and acquire more cards, while utilizing better cards earned through card packs can give players more of a fighting chance. Anyone who’s previously messed around with Hothead’s other card-based titles knows the drill, but for the unfamiliar it works like this: it all boils down to the cards.

Players begin their Rivals at War campaign with a brief tutorial designed to get them up to speed and put them in charge of a decent starter team of soldiers. Rivals at War is essentially like playing a Big Win Sports game with guns instead of goals, which turns out to be a fantastic combination. With so many choices available it can be hard, even for an iOS title, to stand out but turning a military shooter into a collectible card game is certainly one way to go about it.
RIVALS AT WAR FIREFIGHT CHEATS FULL
The industry is full of modern military shooters of both the first and third-person variety. Because “Big Win Warfare” Would Seem a Bit Tacky.
